omeone wise, somewhere at some point, said something like “better late than never.” This is exactly that, my good people. A very late journal entry. It’s been months since the last one, but not a delay born of idling, well maybe a little bit! But much was put to work, debate and consideration. A lot of waiting occurred, in hopes that SBS would release some of the much sought after design journals, but since it turned into weekly updates, feels like the track has changed, and it seems we are not getting those, yet, and so we’ll carry forward without them to the best of our ability. In the last journal, Part I of this series. I’ve tackled the subject of power in game, mostly the titles and positions of nobility, and how they are actually controlled by pledges, at least at this point in development. While it would make sense for me to write about structure this time around, which defines where power lies in the kingdom. I’ve decided to speak about power in a different aspect instead. The sort of power every person in Nirath can be a part of. Now keep in mind, this one is mostly made out of speculations, but if I am right, it’d be nice to have it handy and at the ready.
The “Power” I speak of, in today’s journal is the the power of “Religion”. Now many of you know how we always chat and joke about, crusades, inquisitions and burning heretics. Some even would go as far as to call us a religious kingdom. Which would make sense, looking at how we tackle the subject of religion at every turn. I will not be speaking on why I’ve selected the Qin of Fire and his line as patron deities of Nirath in this entry. (aside from the fact that he’s a badass.) I will leave that to a dedicated entry, later on.
So why is it important that Nirath focus on religion? Well, the short answer would be, because then we’d tap into a lot of potential offered by COE, in terms of game play. The way I see it, religion is going to be an important subject in Elyria, and not only lore wise, but game play wise. From the many conversations that were struck with Caspian. It seems that he main story of the world revolves around religion, then there is the fact there is different religions, with their different effects, and I presume there is going to be game play mechanics associated with them as well. The theme also encourages immersion and Role play for those interested, it enriches lore and background stories for our faction as well.
One of the main stretch goals, is religious statues, for people to pray at and gain “buffs”. There is also religious relics and artifacts all across the world, with strange methods to get them to operate and function. It also seems that one way to stay relevant to the world’s story, is also by being involved with the religions in the world. In my opinion, religion will also be used to control the masses (NPCS) in one way or another, and sway them in our favor, or against, perhaps. Those familiar with the Crusader Kings game, know how religion was utilized in the game play, and Caspian is not afraid to mention that COE takes great inspirations from those games. In fact, he mentions that there is religions that rely on crusades and inquisition. Which pretty much means, that some religious factions will be against each other. It might as well affect prosecutions, the law and other matters of state. But most importantly, politics and foreign affairs.
I think sometimes nations will be pit against each other, for the sake of religion. I am not speaking about wars instigated for Role play reasons only, but actually forced by the circumstances of the world itself. As we all know, Casus Belli is a thing in COE, and a very important thing, and I believe we will also have the religious variations of it, Which in returns will play a major role, in the way the kingdom expands and moves forward.
With all of that being said above, I think it is only natural, that the Kingdom focuses on it’s spiritual side of things, and to account for it and encourage it. For, if we leave it outside of our calculations, we will be missing out on capitalizing on many things the world of Elyria has to offer, and we will be at a disadvantage in some terms. So if you have not considered this aspect of the game play, I argue you to do so, and to keep it in mind, as you build your duchy, county, or town. For without the flames, the world will usher in darkness.
Today’s entry, is short in comparison, but only because it is an explanation of a concept. It might not make sense yet, and that is fine, because I will be expanding on this topic in the coming journals, as to what religion actually does in Nirath, how is it being organized and when you see the actual structure and it’s implementation in the Kingdom, it will be much clear then, when it’s standing side by side with the structure of government, and with that being said, I thank you all for reading this entry, and I hope that you enjoyed it.